Doki Doki Panic

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    1. Doki Doki Panic Play Now
    2. Doki Doki Panic Club
    3. Doki Doki Panic Nes
    4. Doki Doki Panic Online Game

    Doki Doki Panic Yume Kojo Famicom NES Disk System Used From Japan 200862. $28.00 + $4.00 shipping. In Doki Doki Panic, una vita extra si otteneva raccogliendo un oggetto con la forma della faccia del protagonista, ed il suono era simile a quello del recupero di una Sfera di Cristallo. In Super Mario Bros. 2, i Funghi 1-UP donano una vita accompagnati dal classico suono standard dei giochi di Mario. The following contains images pertaining to the Family Computer Disk System title, Yume Kōjō: Doki Doki Panic. Media in category 'Yume Kōjō: Doki Doki Panic Images' The following 152 files are in this category, out of 152 total. Yume Koujou: Doki Doki Panic is an action platformer game for the Family Computer Disk System. This is the game that Super Mario Brothers 2 was based on. When Nintendo released Super Mario Brothers 2 (The Lost Levels to us Americans) in Japan, its popularity was eclipsed by this game, which came out at about the same time. The latest tweets from @dokidokipanic.

    Yume Kōjō: Doki Doki Panic is a 2D platforming game released in July 1987 for the Famicom Disk System. Originally starting as a prototype for a vertically-scrolling platformer with elements such as two-player co-operative play and the ability to pick up and throw other players and objects, Nintendo developed the game as part of a collaboration with Fuji Television to promote their 'Yume Kōjō '87' event, a large-scale festival primarily meant to showcase Fuji's latest shows and products.

    Outside Japan, the game was notably altered and released as the NES title Super Mario Bros. 2, as Nintendo of America saw the original Super Mario Bros. 2 as too difficult for western players, and too similar to the first game to sell well.

    Story[edit]

    The game is set in a storybook which tells the story of the land of Mu, where the weather is determined by the quality of dreams and the citizens have built a dream machine to have consistently good dreams. One day, the evil frog Mamu invades the land and converts the machine into a nightmare machine. However, the citizens learn of Mamu's weakness to vegetables and use this to defeat him.

    An Arabian family currently owns the book. The pet monkey Rusa gives the book to young twins Poki and Piki, but they fight over it and end up ripping out the last page, erasing the ending of the story and freeing Mamu. He reaches out of the book and kidnaps the twins, grabbing them and pulling them inside. Rusa tells the rest of the family about this, and they enter the book themselves to save the two twins.

    Gameplay[edit]

    Yume Kōjō: Doki Doki Panic is a platformer with both side-scrolling and vertically scrolling elements. The game stars the Yume Kōjō '87 mascots, an Arabian-themed family consisting of four members: the twins Imajin and Lina, and their parents Papa and Mama. The player can play as each of these four characters, and each of them have their own unique stats and abilities. Rather than by jumping on enemies, the player instead attacks by picking up objects or enemies (either by standing on them or pulling them out of the ground) and throwing them.

    The player has a health bar consisting of two segments, which can be expanded by collecting a large heart; these can be found by using a magic lamp, which spawns a door leading to a parallel world. Also within each stage are cherries, which give the player a star that makes them invincible when five of them are collected.

    After each stage, if the player has collected any coins (obtained by pulling up plants in the parallel world), they can play a slot machine minigame to potentially earn extra lives. The player's progress can also be saved between stages. After clearing a world, the player can choose to play as a different character or replay a world, but each character's progress is saved differently; the player must clear the game with all four characters to view the true ending.

    Technical details[edit]

    Technical Details
    MediaInput / compatible controllers
    Super Mario Bros. 2
    From Doki Doki Panic to Super Mario Bros. 2
    Releases |Title screen |Story |Character Select screen |Level intro |Pause screen |Bonus Chance |Mariofied |Luigi's jumps |Size matters |B-dash |Game over |Phanto |The Lost Mouser |Boss HP changes |Stargazing |World 4-1 |World 5-3 |World 6-3 |World 7-1 |World 7-2 |Endings |Character names |Item names |Animation changes |Audible changes

    Releases

    The two versions compared on this page are the following:

    RegionTitleRelease datePlatform
    Japan夢工場 ドキドキパニック
    Yume Kōjō: Doki Doki Panic
    7/10/1987Famicom Disk System
    USASuper Mario Bros. 210/1988NES

    Title screen

    The Doki Doki Panic title screen has three balloons that pop and show the title logo. The Super Mario Bros. 2 title screen is devoid of animation.

    Doki Doki PanicSuper Mario Bros. 2

    Story

    Doki Doki Panic's animated intro sequence starts out with two kids (Piki and Poki) reading a book, when suddenly, Wart's hand pops out and pulls them into the book. After their pet monkey (Rusa) runs off to find help, the four main characters appear out of nowhere and jump into the book, one at a time.

    In Super Mario Bros. 2, the intro is only twoscreens of text about how Mario stumbled upon a world that he previously saw in a dream.

    Thus, Doki Doki Panic takes place in a book, whereas Super Mario Bros. 2 takes place in a bizarre dream world.

    Character Select screen

    In Doki Doki Panic, each character has their own file, and you can save your progress to the game disk. When you beat a boss, you clear the 'Chapter' and return to the character select screen. If you switch to another character, you can start at Chapter 1-1 or at any Chapter that you've already cleared with that character. Super Mario Bros. 2 has no save feature, but you can pick your character before every level.

    Doki Doki PanicSuper Mario Bros. 2

    Level intro

    Doki

    After selecting a character in DDP, the screen slides to the right to show the other open page of the book. This screen shows your character's head icon, his or her remaining lives, and the page number at the bottom, which increases with each level. For example, Chapter 7-2 is page 20. As you can see in the comparison below, SMB2's level intro screen's background design came from chopping off the left side of the book and mirroring the right side.

    Doki Doki PanicSuper Mario Bros. 2

    The scene shown in DDP's level intro screen is reused for every Chapter. For SMB2, the developers added three more scenes to match the various settings in the game. There's a desert scene for Worlds 2 and 6, a snow scene for World 4, and a cloud scene for World 7. SMB2 uses a modified version of DDP's scene for Worlds 1, 3, and 5.

    Doki Doki PanicSuper Mario Bros. 2
    Doki Doki PanicSuper Mario Bros. 2
    Doki Doki PanicSuper Mario Bros. 2

    When restarting a level after losing a life, DDP shows the level intro screen without the scenery.

    Doki Doki PanicSuper Mario Bros. 2

    Pause screen

    Like its level intro screen, DDP's pause screen also includes your character's head icon.

    Doki Doki PanicSuper Mario Bros. 2

    Bonus Chance

    DDP's Bonus Chance screen is incredibly bland. SMB2 merely used its own title screen as the background, but anything is an improvement over DDP's design. The cool thing about DDP's bonus chance is that the vegetables change depending on what level you're in. This would've been neat to see in SMB2, but, oh well.

    Doki Doki PanicSuper Mario Bros. 2

    Mariofied

    These are all the items and characters that were redesigned for SMB2. The enemies were not changed, except for the boss of 5-3.

    The average-skilled brother, Imajin, was changed to Mario.
    The high-jumping Mama was changed to Luigi. This is the first time that Luigi is depicted taller than Mario in a game.
    The long-jumping sister, Lina, was changed to Princess Toadstool.
    The strong Papa was changed to Toad.
    The red grass tufts were black in DDP. This explains why the vegetables you pull up in SMB2 have black grass on them.
    The Magic Lamps that make doors appear were changed to Magic Potions.
    The power-ups that are hidden in Sub-Space were changed from Hearts to Mushrooms.
    In DDP, the 1-Up item was your current character's head.
    The blackface head named 'Big Face' was changed to a turtle shell.
    Doki
    The mask gate was changed to a hawk design for SMB2.
    The 'BOM' explosion was changed to the English 'BOMB.'
    Phanto looked less menacing in DDP.
    Mushroom Blocks were originally odd-looking Masks. For SMB2, the first mask design was split into plain and spotted blocks, the latter being used in World 5 only.
    This veggie, which only appears in World 7, was also changed.

    Luigi's jumps

    Luigi inherited his high, floating jump from DDP's Mama, but the jump isn't exactly the same in both games. Compared to the maximum height of Mama's standing and power jumps, Luigi's standing jump is five pixels higher, and his power jump is seven pixels higher. Check out the handy chart and picture below:

    Jump height (in pixels)
    MamaLuigi
    StandingPowerStandingPower
    51895696

    Size matters

    Mario's small-to-Super (and vice-versa) size changes from Super Mario Bros. were brought back for Super Mario Bros. 2. In SMB2, your character shrinks when his or her life meter drops from two dots to one dot, and grows back to normal when the life meter increases from one dot to two. The characters in Doki Doki Panic do not change sizes at all.

    Doki Doki Panic

    B-dash

    The player characters in DDP only have one walking speed. The 'B-Button run' ability was duly added to SMB2.

    Game over

    After losing all your lives in DDP, you can either continue or save. Choosing to continue will take you back to the character select screen. Choosing to save will save your progress and take you back to the title screen.

    Since you can't save in SMB2, your options are a bit different: Continue or retry. SMB2 gives you two continues, and if you use one, you'll start back at the first level of the current world. For example, if you lost all your lives in World 3-3, you'll continue in 3-1. Choosing to retry is like pressing Reset; you'll end up back at the title screen.

    Doki Doki PanicSuper Mario Bros. 2

    Phanto

    In DDP, Phanto doesn't move when you grab a Key; he waits until you leave the Key room to start flying at you. When you take a Key in SMB2, Phanto will flash, shake, then attack inside the Key room.

    Increasing the challenge even further, four Phantos were added to SMB2. The Key rooms in Worlds 6-1 and 7-2 did not originally have Phantos, so one was added to each room. In Worlds 2-3 and 3-3, a Phanto was added directly above each Key. All of the added Phantos are the ones that come alive when you pick up the Key.

    World 2-3:

    Doki Doki PanicSuper Mario Bros. 2

    World 3-3:

    Doki Doki PanicSuper Mario Bros. 2

    World 6-1:

    Doki Doki PanicSuper Mario Bros. 2

    World 7-2:

    Doki Doki PanicSuper Mario Bros. 2

    The Lost Mouser

    Doki Doki Panic originally had three Mousers, the third one appearing at the end of World 5-3. The white Mouser was replaced by Clawgrip, a rock-throwing crab.

    Above is a map of the third Mouser's chamber, which was completely replaced by Clawgrip and his stockpile of rocks (below). The four clumps of grass to the left of Mouser were bombs.

    Boss HP changes

    Replacing the third Mouser with Clawgrip in World 5 wasn't the only change to the bosses. In SMB2, the second Mouser is weaker (he takes five hits instead of six) and Wart is stronger (he takes six hits instead of four). As for the bosses of World 5, Mouser in DDP takes six hits, whereas Clawgrip in SMB2 takes five hits.

    We've listed all the bosses and their hit points (HP) in the table below. One HP equals one hit with a bomb, Mushroom Block, vegetable, etc. Bosses are listed in order of appearance.

    DDPSMB2
    BossHPBossHP
    Mouser3Mouser3
    Tryclyde3Tryclyde3
    Mouser6Mouser5
    Fryguy (big)3Fryguy (big)3
    Mouser6Clawgrip5
    Tryclyde3Tryclyde3
    Wart4Wart6

    Stargazing

    Worlds 2-1 and 6-2 have a repeating star pattern in the sky. In SMB2, the pattern's starting point was shifted to the right by 96 pixels (6 blocks).

    World 2-1:

    Doki Doki PanicSuper Mario Bros. 2

    World 6-2:

    Doki Doki PanicSuper Mario Bros. 2

    World 4-1

    A power-up was added near the beginning of World 4-1.

    Doki Doki PanicSuper Mario Bros. 2

    Thanks: Sam L.

    World 5-3

    Two tiles of sand were removed under the warp vase platform in World 5-3. As a result of this change, Luigi is the only character in SMB2 who can power jump to the platform. In DDP, all four characters can start on the sand and curve a power jump around the ledge to reach the top.

    Doki Doki PanicSuper Mario Bros. 2

    World 6-3

    World 6-3's secret shortcut takes you to a cloud platform near the pyramid entrance. Taking the shortcut is a bit riskier in SMB2, where the door was moved further away and three small cloud platforms were added in between. See below for a mini-map comparison.

    Thanks: Kevin C.

    World 7-1

    At the end of the second area of World 7-1, the highest cloud platform was removed, and the gray Snifit was moved to the nearest column on the left. Also, the tall column-and-ladder combo was moved to the right.

    Doki Doki PanicSuper Mario Bros. 2

    We're guessing these changes were made because every character in DDP can jump from the Snifit and go over the tall column to avoid going through the cloud-maze section in the middle. After the changes, only Luigi and Princess can make the jump.

    World 7-2

    Wart's castle entrance is a bit different in SMB2. The windows are slightly taller, while the door is shorter with a fully rounded top.

    Doki Doki PanicSuper Mario Bros. 2

    The conveyor belts were redesigned and look a bit darker.

    Doki Doki PanicSuper Mario Bros. 2

    Wart's room has redesigned red blocks in SMB2.

    Doki Doki PanicSuper Mario Bros. 2

    Endings

    To see the full ending in DDP, you must defeat Wart with all four characters. Until then, the ending only shows your character releasing the Sub-Cons from the vase. DDP's full ending starts with Wart being carried off, then Piki and Poki are freed from a cage. After the staff credits roll, Piki, Poki, and the four heroes jump out of the book and back into the kids' room.

    Doki Doki Panic Play Now

    In SMB2, the ending is the same every time: Your character releases the Sub-Cons, Wart is carried off, then the cast of characters scrolls by while Mario snores away in bed.

    After releasing the Sub-Cons, DDP thanks your character and tells you to set Side A of the disk, which will take you back to the title screen.

    Doki Doki PanicSuper Mario Bros. 2

    The four heroes of DDP stand and wave on top of the cage. SMB2 shows how many levels each character cleared and names the top contributor.

    Doki Doki PanicSuper Mario Bros. 2

    DDP's staff credits were replaced with SMB2's cast of characters.

    Doki Doki PanicSuper Mario Bros. 2

    The End!

    Doki Doki Panic Club

    Doki Doki PanicSuper Mario Bros. 2

    Character names

    The following names come from the DDP and SMB2 manuals.

    Doki Doki PanicSuper Mario Bros. 2
    NameRōmajiTranslationName
    トンドルTondoruTondoruAlbatoss
    ターボンTābonTābonAutobomb
    トンダリヤグレーTondariya GurēTondariya GrayBeezo - Pink *
    トンダリヤ赤Tondariya AkaTondariya RedBeezo - Red
    ボブBobuBobBob-Omb
    ガラゲーロGaragēroGaragēroCobrat
    ターペンTāpenTāpenHoopster
    ハックンAHakkun AHakkun ANinji - 1
    ハックンBHakkun BHakkun BNinji - 2
    ダウチョDauchoDauchoOstro
    ポンキーPonkīPonkīPanser
    カメーンKamēnKamēnPhanto
    ドドリゲスDodorigesuDodorigesuPidgit
    サンボSanboSanboPokey
    ハリマンネンHarimannenHarimannenPorcupo
    ヘイホーピンクHeihō PinkuHeihō PinkShyguy - Pink
    ヘイホー赤Heihō AkaHeihō RedShyguy - Red
    ムーチョグレーMūcho GurēMūcho GraySnifit - Gray
    ムーチョピンクMūcho PinkuMūcho PinkSnifit - Pink
    ムーチョ赤Mūcho AkaMūcho RedSnifit - Red
    トトスTotosuTotosuTrouter
    Bosses
    キャサリンKyasarinCatherineBirdo
    ヒーボーボーHībōbōHībōbōFryguy
    ドン・チュルゲDon ChurugeDon ChurugeMouser
    ガブチョGabuchoGabuchoTryclyde
    マムーMamūMamūWart
    Redesigned characters
    ママMamaMamaLuigi
    イマジンImajinImajinMario
    リーナRīnaLinaPrincess Toadstool
    パパPapaPapaToad
    Notes
    • Neither game has a pink Beezo. This error comes from the DDP manual's gray Beezo entry, which includes a screenshot of a pink Beezo that doesn't appear in the actual game. For the SMB2 manual, NOA kept the old screenshot and renamed the enemy 'Beezo - Pink.'
    • Flurry, Spark, and Tweeter are shown in the SMB2 manual, but not in the DDP manual.
    • Albatoss's Japanese name 'Tondoru' comes from kondoru (condor).
    • Ostro's Japanese name 'Daucho' is a rearrangement of dachou (ostrich).
    • Now known as 'Shy Guy,' this enemy was also called 'Shy-Guy' in Super Mario World 2: Yoshi's Island and Tetris Attack. His Japanese name 'Heihō' is likely derived from hohei (foot soldier).
    • Wart's Japanese name 'Mamū' comes from muma, which is Japanese for 'nightmare.'
    • Since Clawgrip was a new boss for SMB2, he did not get a Japanese name until Super Mario USA.

    Item names

    The following names come from the DDP and SMB2 manuals.

    Doki Doki PanicSuper Mario Bros. 2
    NameRōmajiTranslationName
    バクダンBakudanBombBomb
    チェリーCherīCherriesCherries
    メダルMedaruMedalCoin
    水晶玉SuishōdamaCrystal BallCrystal Ball
    カギKagiKeyKey
    POWPOWPOWPOW
    小さいハートChiisai HātoSmall HeartSmall Heart
    HoshiStarStarman
    ストップウォッチSutoppu WotchiStopwatchStopwatch
    はずれ野菜Hazure YasaiUnripened VegetableUnripened Vegetable
    野菜YasaiVegetableVegetable
    Redesigned items
    1UP1UP1UP1 UP
    魔法のランプMahō no RanpuMagic LampMagic Potion
    ハートHātoHeartMushroom
    マスクMasukuMaskMushroom Block
    ビッグフェイスBiggu FeisuBig FaceTurtle Shell

    Animation changes

    • In Doki Doki Panic, not many items were animated. For example, there are no animation frames for Cherries, POW Blocks, vines, grass, Crystal Balls, Bomb fuses, water, cloud platforms, and spikes; these were all animated for SMB2.
    • The Albatoss enemy in DDP has fewer animation frames than its SMB2 counterpart.
    • Waterfalls flow very quickly in DDP and were slowed down for SMB2.

    Audible changes

    In Doki Doki Panic:

    Doki Doki Panic Nes

    • The 'character select' and 'aboveground' music is shorter
    • The Starman and Sub-space background music is different
    • 1-Ups make 'finish level reward fanfare' noise
    • Enemies make different noises when picked up or thrown
    • Birdo makes different noises
    • Rockets make different noises
    • POW Blocks make different noises
    • Cherries make a different noise when collected
    • Doors and potions make different noises
    • Mask gates make different noises
    • Your character makes different noises when hit
    • Whales' waterspouts make different gushing noises
    • The Stopwatch's noise is slightly different

    Doki Doki Panic Online Game

    Releases |Title screen |Story |Character Select screen |Level intro |Pause screen |Bonus Chance |Mariofied |Luigi's jumps |Size matters |B-dash |Game over |Phanto |The Lost Mouser |Boss HP changes |Stargazing |World 4-1 |World 5-3 |World 6-3 |World 7-1 |World 7-2 |Endings |Character names |Item names |Animation changes |Audible changes

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